Escape from Mount Gram · Enemy
Dungeon Guard
Enemy
Rules
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.
On the card
- Engagement
- 16
- Threat
- 1
- Attack
- 2
- Defense
- 1
- Hit points
- 2
Card information
- Type
- Enemy
- Traits
- Goblin, Orc
- Keywords
- Capture 1
- Set
- Escape from Mount Gram
- Number
- #44
Turns up in
Escape from Mount Gram
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
