The Treachery of Rhudaur · Location
Eerie Halls
Location
Rules
Action: Raise your threat by 1 to reduce Eerie Halls’ threat by 1 until end of phase.
Shadow
If the defending player controls no Clue objective, the attacking enemy makes an additional attack.
On the card
- Threat
- 5
- Quest points
- 4
Card information
- Type
- Location
- Traits
- Ruins
- Set
- The Treachery of Rhudaur
- Number
- #104
Turns up in
The Treachery of Rhudaur
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
