Escape from Mount Gram · Treachery
Interrogation
Treachery
Rules
When Revealed: Each player discards the top card of his captured deck and raises his threat by that card’s printed resource cost. If at least 1 player discarded no cards from this effect, Interrogation gains Doomed 2.
Shadow
Discard a random card from your hand and raise your threat by its printed cost.
Card information
- Type
- Treachery
- Set
- Escape from Mount Gram
- Number
- #52
Turns up in
Escape from Mount Gram
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
