Escape from Dol Guldur · Quest

Out of the Dungeons

Quest

Following a thread of sunlight, you discover a cavern opening leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of Orcs.

Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him as if it just engaged him from the staging area. These cards are called "Orc Guard" and act as enemies with: 1 hit point, 1 Attack and 1 Defense. Players cannot defeat this stage while Nazgûl of Dol Guldur is in play. If this stage is defeated and Nazgûl of Dol Guldur is not in play, the players have won the game.

Following a thread of sunlight, you discover a cavern opening leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of Orcs.

Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him as if it just engaged him from the staging area. These cards are called "Orc Guard" and act as enemies with: 1 hit point, 1 Attack and 1 Defense. Players cannot defeat this stage while Nazgûl of Dol Guldur is in play. If this stage is defeated and Nazgûl of Dol Guldur is not in play, the players have won the game.

Quest points
7
Stage
3
Type
Quest
Set
Escape from Dol Guldur
Number
#125

Escape from Dol Guldur

Out of the Dungeons · Quest · The Lord of the Rings: The Card Game card · Play Rings Online