Escape from Mount Gram · Location
Patrol Room
Location
Rules
Travel: Each player raises his threat by 3 to travel here.
Shadow
Attacking enemy gets +1 Attack (+2 Attack instead if the defending player’s threat is 20 or higher).
On the card
- Threat
- 3
- Quest points
- 2
Card information
- Type
- Location
- Traits
- Underground
- Keywords
- Capture 2
- Set
- Escape from Mount Gram
- Number
- #47
Turns up in
Escape from Mount Gram
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
