Escape from Mount Gram · Treachery
Sound the Alarm!
Treachery
Rules
When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.
Card information
- Type
- Treachery
- Keywords
- Doomed 3
- Set
- Escape from Mount Gram
- Number
- #49
Turns up in
Escape from Mount Gram
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
