Escape from Mount Gram · Quest
Unexpected Rescue
Quest
Rules
Setup: Each player shuffles his starting hand into his deck. Each player prepares a separate captured deck. Each player adds 2 resources to his starting hero and sets his threat to that hero’s threat cost. Set Southern Gate, Jailor Gornákh and the Angmar Orcs encounter set aside, out of play. Shuffle the encounter deck. Each player draws a new starting hand of 3 cards.
When Revealed: Each player creates his own staging area and advances to a different stage 2A.
Side A
Setup: Each player shuffles his starting hand into his deck. Each player prepares a separate captured deck. Each player adds 2 resources to his starting hero and sets his threat to that hero’s threat cost. Set Southern Gate, Jailor Gornákh and the Angmar Orcs encounter set aside, out of play. Shuffle the encounter deck. Each player draws a new starting hand of 3 cards.
Side B
When Revealed: Each player creates his own staging area and advances to a different stage 2A.
On the card
- Quest points
- 0
- Stage
- 1
Card information
- Type
- Quest
- Set
- Escape from Mount Gram
- Number
- #38
Turns up in
Escape from Mount Gram
Card text and art © Fantasy Flight Games and Middle-earth Enterprises; scans from the Hall of Beorn card database. Shown here by a fan project to read the game by.
